Campaign Qualities & Houserules

Tone
The following is a mission statement of sorts to be used during the creation of content for Graenlandir.

''Low Fantasy with limited magic and a few of the classic fantasy races, with small groups or larger single monsters spread across the world. Adventures will be focused on exploration, and discovery combined with mercenary aspects of the world. Political/intrigue missions will be a small part of the world but not a primary element. World is dark and gritty but not entirely a Game of Thrones “all Men must die” inspired world.''
 * ·        Low fantasy & limited magic - “Fear my Axe!”
 * ·        Big and meaningful monsters - “If it bleeds, we can kill it!”
 * ·        Developing collaborative world - “In the beginning there was nothing, which exploded.”
 * ·        High adventure/low politics questing - “The pen is mightier than the sword if the sword is very short, and the pen is very sharp”

Campaign Qualities
The Graenlandir campaign was originally envisaged to be run using the Fantasy Craft (FC) system using the following campaign qualities. The following is fan-created content from the FC forums, contained within BigJim's Bag of Holding pdf;
 * Dangerous Monsters (AC. pg 142)
 * Sorcery (Difficult Magic, Wild Magic)
 * Miracles (Indifferent Universe)
 * Bad with the Good - errors can be activated even with the check was a success.
 * Bow vs Crossbow - Crossbows reduce their load by user STR mod; Long and Reflex bows become Exotic weapons, but gain keen equal to users STR mod.
 * Deadly Crossbows - All crossbows grant the Treacherous NPC quality to their ranged attacks.
 * Hand and Foot - Handle Action items do not prohibit the bonus 5ft step.
 * Hard to Kill - Special characters die at -(Con Score) wounds.
 * Injure, then Wound - Automatically inflicting a Table of Ouch injury costs 1 AD; sending damage straight to wounds costs 2 AD.
 * There will be Blood. - updates Bleed, the Bleeding condition and bandages.